Armoured Fish

Below : Side image of the finished model - un-posed

Part of the MechZoology series of animals, this fella is based on the pre-historic Dunkleosteus from the late Devonian.

I felt the idea of an armoured fish fit the theme quite well.

Left : The initial sketch I created, with the different colours corresponding to different sections to be created and then linked together with either fixed or movable joints.

Below : Front and back image of the finished model - un-posed

Below : Top image of the finished model - un-posed

Below : Underside image of the finished model - un-posed

Left : The setup for creating the underwater environment

  • Caustic mask (top line, is actually a plane)

  • Area lamp (triangle shape)

  • Water surface (another plane, but with a ocean modifier and mostly transparent material applied)

  • Volume Water (cube, with principled volume shader applied)

  • Volume Particles (cube ‘duplicate’, with geo node setup to create particulates in the water)

Left : The material setup for the Caustic mask

Left : The node setup for the particulate mater in the water.