Arrow fish
When looking at tropical fish (for reference images for a different project) I found an image of a fish with a pattern with dark areas that looked like cut out sections and thought it would make a good base for a mech fish.
Left : My initial sketch, with sections and internal structures er sketched out
Below : Side image of finished model
Below : Front and Back view of the finished model
Below : Top view of finished model
Below : Underside view of finished model
Left : The setup for creating the underwater environment
Caustic mask (top line, is actually a plane)
Area lamp (triangle shape)
Water surface, another plane, but with a ocean modifier and mostly transparent material applied. The plane was also tilted so the camera could be more side on without the water edge becoming visible.
Volume Water, cube, with principled volume shader applied
Volume Particles. cube ‘duplicate’, with geo node setup to create particulates in the water
Side : Basic composite setup to add a glow/blur to the lights on the fish