Beetle Mech
Rhino what you mean
Based this little fella on a Rhino Beetle, my strategy for deciding where to start this project was as cunning as it is simple, I basically ‘started’ in a bunch of different places until I found the right one. In hindsight as the horn is the most prominent feature of the head and beetle as a whole should have made it the obvious place to start.
I also tweaked my workflow with this project, previously I would complete a section (a body section for instance) before moving to the next section, this time though I worked on a section until it was becoming problematic then instead of trying to force my way through this I instead moved onto a different section. This resulted in bouncing around the project a fair bit, but did diminish the frustration of creative blocks.
As can be seen in the gallery images as well a lesson I learned a while back is that sometimes it makes more sense to just restart a section of the project instead of trying to make what isn’t working work, think I restarted the head about three or four times.
Material wise I originally gave the beetle a shiny black material, which looked ok but obscured some of the details, so I modified this to a more blue colouring (going back and forth between various levels of darkness). Later I made a duplicate of this material but then added a displacement to it and added this to various sections of the beetle to give the overall structure a few more points of interest.







