Bi-Sect

Chitin chitin bang bang

In a change to my usual approach of making mechanical insects, I thought I'd create an insect machine instead so Bi-sect combines a dragonfly and a bi-plain, the middle legs are used to rotate the propellers while the front and back legs act as landing struts.

For the body material I tried to create something that resembled chitin with a surface displacement made using a voronoi / noise texture mix.

Vertex paint was then used to highlight raised areas of the body, this info was then fed into an attribute node to control the mix of two variations of the chitin material. An emission version of the chitin was also created for the illuminated areas of the body.

Earlier versions were set against a blank background, but this felt a bit empty so when I came back to it so I thought i'd set it in a field this time.