Cube Eyeball
Eyeballs made using a cube mesh as a starting point
UV Sphere Eyeball
Eyeballs made using a uv sphere mesh as a starting point
Shortest node veins
Adding veins to an eyeball, using a shortest path node



Created a node setup that incorporates the shortest path node and an ico sphere to generate veins that can then be overlayed on top of an eyeball mesh, not perfect but gives an interesting result.
Things of note
The value in the ‘Greater Than’ node is dependent / linked to the number of subdivisions set for the Ico Sphere, the more devisions the higher the number can be set, if you reduce the number of subdivisions you’ll need to make sure the Greater Than number is not higher than the new reduced number of verts (if it is the veins will not appear).
Upper and Lower parts of the tree are pretty much identical, the reason for the duplication is to create a set of main veins (bottom) and a finer set of smaller veins (top), the differences are in the
noise settings
ico sphere sub-divisions
greater than values