Fluffy Kill-Bot
You have fluffteen seconds to comply.
Furry here is purely descriptive and is not meant to imply that this kill bot was designed to attack the Furry community or conversely that the Furry community is in the habit of building kill bots, live and let live that’s what I say.
The initial idea was to have a robot with hair/fur and overtime thinking and sketching it morphed into the furry kill bot.
The smooth raised areas on the legs and body were originally meant to raise and sink as the legs moved, to imply an artificial muscle structure. Although I did get this working with shape keys and the armature, it slowed the animation process down to even more of a crawl and so I abandoned this as the effect wasn’t all that noticeable even before adding the hair. Another animation bit that I dropped was the feet could originally extend and retract ‘toes’, but again dropping this did not really detract from the animation and sped things up / simplified things.
To help highlight the various raised and errr anti-raised areas I popped into Vertex Paint mode and created a vertex colour map using the ‘dirty vertex colours’ option, this was then used to blend a lighter and darker version of the camouflage/marble material used for the body.








