Glass & Liquids

Bottles

Put a cork in it.

This is one of the bits of work that was a re-work of an earlier Carrara creation, those earlier creations can be seen in the below gallery.

The bottles are just using the basic glass shader, the liquid inside combines a glass shader with a volume scatter plugged into the volume of the shader.

The cork material is still a bit of a work in progress but is good enough for this particular piece, and combines a couple of Musgrave textures and a subsurface scatter node.

Ink Well

This was just a test piece to try out a form switching from circular to straight edges and the ink was created using a fluid simulation, other than that all pretty standard stuff.