Ladybird Beetle-Mech

Can’t beet this

Wanted to create a mechimal based on a ladybird, couldn’t think of a way of morphing ladybird into some sort of machine word so just added beetle-mech to it.

I knew early on that I wanted to animate this, in order to prevent the procedural pattern from deforming when the wings extend or retract this is one of the few models where I have used UV coordinates instead of just the object coordinates.

The material uses a Musgrave texture passed through a colourRamp node, with a mapping node to control the size and position of the dots, additionally normally the metallic setting would be 0 or 1, but I found for this material it looked best when set to 0.5.

In a change from recent works I’ve moved this mechimal out of the ‘lab’, I also decided to instead of using glowing ring sci-fi engines to model more conventional engines.