Mechticilus - version 01

Below : Side view of finished model

Below : Front, Back, Top & Underside views of finished model

Nemo not included

The shell for this was created using the same technique as used to created the seashells and I would have been remiss to have not created a Nautilus when making underwater mechimals.

Propulsion wise this Nautilus pulls itself along with its four front facing propellers. 

The tentacles were created by modelling them straight and then deforming them using the proportional editing tool (instead of using an armature).

The background was created using a couple of steps, the basic colour was just a simple blue faded from light to dark (light at the top), a semi transparent deformed mesh was added above the camera (fading at the edges) to simulate waves, finally a plane was added above this and given an image texture of some clouds and then mixed with an emission shader. 


Mechticilus - Version 02

This is a Revisit to the machine nautilus concept as part of the MechZoology series, this one lives in deeper water than the first Mechticilus and so makes use of ‘luminescence’.

Caustic mask (top line, is actually a plane)

  • Area lamp (triangle shape)

  • Volume Water (cube, with principled volume shader applied)

  • Volume Particles (cube ‘duplicate’, with geo node setup to create particulates in the water)

Upper nodes create the background colour

  • Lower nodes add a blur to the lights