Trilobite
Trilobites are one of my favourite pre-historic animals so have added one to MechZoology series of machine animals
Below : Side image of the finished model - un-posed
Below : Front and back views of the finished model - un-posed
Below : Top and Underside views of the finished model - un-posed
Left : The environment setup for this scene, sans water & ground
Sun lamp, used the sun lamp as the normal area lamp wasn’t giving a nice result
Caustic mask
Volume Water (cube, with principled volume shader applied)
Volume Particles (cube ‘duplicate’, with geo node setup to create particulates in the water)
Left : As the ground was going to be part of this image instead of just a light bounce surface, decided to use geo nodes to generate a sandy floor
Left : Setup for the caustics mask
Left : Compositing node setup,
Top 3 nodes create a gradient background to mimic the water going off into the distance
Green and red lights have their own material indexes so I can use an index mask for both to generate slightly different blur effects for each
Remaining nodes mix it all togther